About This ContentThis Warband adds the Undead, with 7 new unit types and a fully playable campaign featuring unique Dramatis Personae, Katherina von Dernsbach.On the borders of the Empire, beneath the World's Edge Mountains lies the forsaken province of Sylvania. Long a place of mystery and sinister doings, Sylvania descended into horror during the Black Plague when the necromancer Vanhel raised legions of the dead. Since that time, Sylvania has been a haunted land steeped in the darkest magic. From the ancient castle of Drakenhof, Count Vlad von Carstein rules the county, but his ambition drives him to seek greater power. With the Empire consumed by civil strife, Vlad sees opportunity. The warbands he sends into Mordheim, the wyrdstone they gather for him, are but the first steps in the war the vampire lord will soon wage on his mortal neighbours. VampireAmong the most fearsome creatures that have been drawn to the ruins of Mordheim are the vampires that lead Undead warbands. Ruthless, intelligent and endowed with strength to rival that of an Ogre, they enjoy greater versatility and independence than other undead. They are the Aristocracy of the Night, viewing mortals as either slaves or prey. Their dark powers are dedicated to serving Count Vlad.Initial Weapon Set: •Set 1: Spear & Shield •Set 2: Nothing Equipment Proficiency: •Melee: Axe, Dagger, Halberd, Hammer, Mace, Spear, Sword, Two-Handed Axe, Two-Handed Hammer, Two-Handed Sword. •Range: Bow, Longbow, Short bow. •Armours: Helmet, Shield, Light Armour, Heavy Armour. Perks: •Unwavering: Immune to All Alone, Fear, and Terror tests. •Immunity: Poison: Immune to Poison effects. Initial Skills: •Terror: Enemies who engage or start the turn engaged with the user must perform a Terror test. Failing the test reduces maximum Offense and Strategy Points by 3. The debuff persists until passing a Terror test on turn start. Passing any Terror test will grant immunity to Terror for 2 turns. NecromancerWhen the thirst for power or fear of death twists the mind of a wizard it can lead him to study the black art of necromancy. A necromancer's magic is focused upon two effects: the destruction of life and the usurpation of death. Their spells can wither a warrior in his prime or restore animation to a corpse in its grave. Many of these men have been drawn into the service of the von Carsteins, enjoying the protection of the vampires against the Witch Hunters who would see them destroyed.Initial Weapon Set: •Set 1: Staff •Set 2: Nothing Equipment Proficiency: •Melee: Axe, Dagger, Halberd, Hammer, Mace, Spear, Staff, Sword, Two-Handed Axe, Two-Handed Hammer, Two-Handed Sword. •Range: Bow, Longbow, Short bow. •Armours: Helmet, Shield, Light Armour, Heavy Armour. Perks: •Arcane spellcaster: Allows the casting of Arcane spells. Casting may result in ill effects named Tzeentch's Curse. •Born Leader: Can buy the 'Born Leader' skill. Initial Spell: •Rotten Touch •Target: Single enemy •Deals 8-13 damage to living targets. Bypasses Armor Absorption. Damage is increased by Disease Carrier debuffs. Initial Skills: •Warp Attunement: After gathering a Wyrdstone, decreases Spellcasting cost of the next spell by 1 OP and Tzeentch's curse chance by 10%. The next action taken must be a spell or the effect is lost. Vampire ThrallA vampire's most devoted servants are those who have been subdued by his charms and seduced by his hypnotic power. These thralls are newly-made undead, drained of life by the vampire to which they are devoted. Although lacking the full extent of their sire's powers, a thrall is a formidable fighter with a strength and agility few mortals can match.Initial Weapon Set: •Set 1: Halberd •Set 2: N/A Equipment Proficiency: •Melee: Axe, Dagger, Halberd, Hammer, Mace, Spear, Sword, Two-Handed Axe, Two-Handed Hammer, Two-Handed Sword. •Range: Bow, Longbow, Short bow. •Armours: Helmet, Shield, Light Armour, Heavy Armour. Perks: •Unwavering: Immune to All Alone, Fear, and Terror tests. •Immunity: Poison: Immune to Poison effects. Initial skills: Fear: Enemies who engage or start the turn engaged with the user must perform a Fear test. Failing the test reduces melee Hit chance by 30%. The debuff persists until passing a Fear test on turn start. Passing any Fear test will grant immunity to Fear for 2 turns. DregMany of those who survived the collapse of Mordheim were left deformed in body and mind. Rejected and despised, these human dregs eke out a miserable existence at the fringes of civilization. Often these wretches are recruited by vampires, becoming loyal servants in exchange for protection. They guard coffins during the day and venture into settlements where vampires might draw unwanted attention.Initial Weapon Set: •Set 1: Bow •Set 2: Mace & Shield Equipment Proficiency: •Melee: Axe, Dagger, Halberd, Hammer, Mace, Spear, Sword, Two-Handed Axe, Two-Handed Hammer, Two-Handed Sword. •Range: Bow, Longbow, Short bow. •Armours: Helmet, Shield, Light Armour, Heavy Armour. Perks: •None Initial skills: •Humble Servant: Sacrifice 25 wounds. Restores up to 15 wounds and grants a buff that increases Initiative by 15 and Dodge chance by 10% for 2 turns. Only affects Vampires and Vampire Thralls. Crypt HorrorHulking monstrosities, the fiendish crypt horrors are rare ghoulish creatures that share the loathsome appetites of their smaller kin. Far larger and stronger than their grave-haunting counterparts, these abominations provoke a supernatural terror in all but the stoutest hearts. The sight of a crypt horror gnawing on old bones while perched upon a tombstone has sent many a mortal screaming into the night.Initial Weapon Set: •Set 1: 2-Handed Hammer •Set 2: N/A Equipment Proficiency: •Melee: Axe, Dagger, Hammer, Mace, Spear, Two-Handed Axe, Two-Handed Hammer. •Range: None. •Armours: None. Perks: •Unwavering: Immune to All Alone, Fear, and Terror tests. •Last stand: Always fights to the death. Prevents the use of Flee and Disengage actions. Immune to All Alone. •Large: Increases Poison, Critical, and Stun Resistance by 30% as well as Armour Absorption by 15%, but decreases Ranged Resistance by 10%. Cannot use consumable items, or the Search and Activate actions. •Impressive: Immune to 'Tiring' effects Initial skills: •Terror: Enemies who engage or start the turn engaged with the user must perform a Terror test. Failing the test reduces maximum Offense and Strategy Points by 3. The debuff persists until passing a Terror test on turn start. Passing any Terror test will grant immunity to Terror for 2 turns. GhoulGhouls are the descendants of evil and insane men who ate the flesh of the dead. When the lean and hungry times of famine come upon the Old World, the most depraved and destitute took to feasting on corpses to survive. Driven by their unspeakable craving for the meat of their fellow men, these creatures have given up their human life and dwell near graveyards, crypts and tombs, digging up the rotting corpses of the recently buried and consuming the cold flesh with their bare teeth and claws. The destruction of Mordheim attracted many Ghoul clans from the north, and now they have taken up permanent residence in the crypts and cemeteries of the ruined city.Initial Weapon Set: •Set 1: Halberd •Set 2: N/A Equipment Proficiency: •Melee: Axe, Dagger, Hammer, Mace, Spear, Two-Handed Axe, Two-Handed Hammer. •Range: None. •Armours: None. Perks: •Unwavering: Immune to All Alone, Fear, and Terror tests. •Last stand: Always fights to the death. Prevents the use of Flee and Disengage actions. Immune to All Alone. •Feral: This warrior can't use consumables in combat. Initial skills: •Disease Carrier: On melee damage, inflicts a random poison debuff from the following: -5 Initiative, OR -3% Critical Resistance, OR -3% Dodge and Parry chance. All debuffs are stackable, last 3 turns, and increase Damage received from the spell Rotten Touch by 5%. ZombieThe simplest form of undead that can be created through necromancy, zombies are the reanimated corpses of the recently dead. Without volition of their own, they are automatons that mindlessly follow the will of their creator. They know neither fear nor pain, only obedience.Initial Weapon Set: •Set 1: Sword & Shield •Set 2: N/A Equipment Proficiency: •Melee: Axe, Dagger, Hammer, Mace, Spear, Sword. •Range: None. •Armours: Helmet, Shield. Perks: •Unwavering: Immune to All Alone, Fear, and Terror tests. •Immunity: Poison: Immune to Poison effects. •No talent: Cannot buy the 'Lad's Got Talent' skill. •Expendable: When falling Out of Action, does not lower the Warband's Morale. •Feral: This warrior can't use consumables in combat. Initial skills: •Puppet: The Zombie becomes bound to its master. Ritual ingredients must be paid for in the form of an upkeep. The Zombie will gain experience and will receive four less skill points than regular Henchmen. Failing to perform the ritual for extended periods weakens the bond, causing the Zombie to decay and be destroyed. •Rotten Corpse: The Zombie is immune to Open Wound effects and all injuries except Destroyed (Dead), Severed Arm, Severed Leg, Hand Injury, Full Recovery. If it must roll for Injuries at the end of combat, it has a 20% chance to decay and effectively be destroyed. Every rank of the Zombie reduces this chance by 1%. a09c17d780
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About This ContentGo super ballistic with the FUNTIME! Pack which gives you a new weapon, vehicle, and outfit. Terrorize your enemies by sucking them up and shooting them out with the Genki Man-A-Pult! Pull the trigger on the Mollusk Launcher and unleash the power of an exploding, mind-controlling octopus! And make sure you put on your FunTime! Outfit, because who doesn't want to look like Professor Genki! a09c17d780
About This ContentChuck's DragonsDragons...ah, yes, the stuff of which legends are made, and perhaps the most famous of all monsters. Dragons are the zenith of high adventure -- they represent the pinnacle of fantasy adventuring. These mythical creatures are the bringers of vast wealth -- as well as the slayers of player characters. High risk/high reward is the name of this game. This theme presents 6 detailed dragon-based short adventures into your world. Complete mini-adventures based on dragons are found herein -- lairs, treasure hoards and settings for their use. The treasures are tailored for both high fantasy and low fantasy. In a low fantasy world, the dragons represent one of the most powerful magical elements of the world. Of course, the GM is welcome to tone down the magical powers and treasures if appropriate to ttheir campaign. This module is designed with a series of 6 unrelated dragon lairs. Many of the dragons are an unusual twist on the standard, and not everyone is "as you would expect." Also included are a series of adventure hooks that can be used by the GM to draw his or her suckers... I mean players, into these encounters. I have written this in my usual style of trickery and treachery, and have done my best to make the encounters both playable and interesting. Many thanks to my dear friend Vicky Potter, who once scribed the Mother of All Treasure Tables for me: I have lifted bits of that book for the wondrous hoards of these beasts, with some modification of course. Converted by: Jay Scheponik Released on January 29, 2019. Designed for Fantasy Grounds version 3.3.6 and higher. Requires: An active subscription or a one time purchase of a Fantasy Grounds Full or Ultimate license and the included 5E Compatible ruleset. a09c17d780
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About This GameFreebie is a casual game where you launch a ball against a paddle and hit a green surface. Be careful not to hit the red surfaces or you'll lose a life!Two Game Modes: -Normal mode -Epilepsy mode (This mode is unsuitable for those prone to epileptic seizures.) a09c17d780
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About This ContentGreen DragonsA Graemation Token pack of hand drawn digital character tokens, made for adventures set around Green Dragons, their humanoid species. Add some flavour to your Encounters, NPCs or to be used as Characters with these 18 Green Dragon tokens. These Tokens include a Green Dragon, a variety armoured Dragon humanoids covering all the core fantasy armours, and even some dragon eggs. Included in this Token Pack:
Released on April 04, 2017. Designed for Fantasy Grounds version 3.2.2 and higher. Requires: An active subscription or a one time purchase of a Fantasy Grounds Full or Ultimate License and any Ruleset. a09c17d780
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About This GameABOUT THIS GAMEZero Caliber VR is a first-person tactical shooter developed by XREAL Games exclusively for premium Virtual Reality headsets.The story brings the player to a dystopian United States in the not too distant future where physics-based interaction combined with hyper realistic weapon handling and stunning graphics will make you feel like you’re physically part of the action. Fight either alone, or with your friends throughout the whole campaign, which is fully playable in Co-Op. Action-oriented story, gripping gunfights, realistic weapons with an on-the-fly swappable attachment system. Immersion like you’ve never felt before in a VR military shooter! Available for Arcades on SpringboardVR HYPER REALISTIC COMBAT SYSTEM - USE YOUR BODY TO FIGHT AND FIND COVERHandle, aim and reload your weapons with real-life movements! We modeled the in-game weapons based on their real-life counterparts paying extreme attention to detail. Each weapon has its unique reloading method that you have to learn and practice to fully master them. If you fancy explosions, just grab a grenade and throw it at the enemy. After you pulled the pin of course. Stay in the open for too long and you’re dead. Try to find cover instead, duck, crouch, sneak, peek around a corner, clear obstacles with real-life movements. Military combat isn’t all about shooting. Being aware of your surroundings, the terrain, and working together with your squadmates are all part of a successful mission. Don’t let your fellow soldiers down! REALISTIC WEAPONS - CUSTOMIZE YOUR FAVOURITE GUNEveryone has a unique playstyle. Is accuracy your thing? Put a laser sight on your assault rifle and take accurate shots in semi-automatic mode, or just grab a sniper rifle. Are you more of a shoot first, ask later type of person? Take a shotgun, or dual wield your machine guns in fully automatic firing mode. Be careful though, recoil can make your job really difficult! Combine your favourite gun with your favourite attachments on-the-fly to find out which variation suits you the most! THE STORY - DIVE INTO AN ENGAGING DYSTOPIAN ADVENTURE IN THE NOT TOO DISTANT FUTUREWater is life. Someone should’ve made that clear before humanity started poisoning Earth with microplastics. Now water is death. People are fighting for drinkable water, for survival. The military tried their best to keep order, but inevitably they got overwhelmed. That’s when mercenaries appeared.. then entire private armies.. and then when hope started to fade away came the religious cults. The most fearsome of all is a secretive organization worshipping Tlaloc, the aztec God of rain. The “Tlalokii”, as they call themselves. Their motto? “Join us or perish”. What is even worse, they know something that can change the fate of humanity. Be part of this action-packed, story-driven VR adventure where you fight alongside your fellow soldiers trying to keep order… or what’s left of it anyway. STUNNING GRAPHICSWe place realism above anything else. Graphics and ambiance are crucial parts of this, that’s why we took extreme care in audio and visual design. Explorable open environment, stunning graphics, background noises, realistic weapon sound effects. A constantly developing military VR FPS experience that will surely make you forget that you are in a video game! a09c17d780
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About This ContentCrusader Kings II: Early Western Clothing Pack DLCCrusader Kings II: Early Western Clothing Pack contains new, historically appropriate, clothing options for Anglo-Saxon and Frankish rulers in the 8th to 10th centuries. a09c17d780
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